Antonia Schmidt
Co-Founder | Management| Producer
Co-Founder, Producer, Manager, and the ultimate problem-solver—if it needs to get done, Antonia is on it. From projects to paperwork, she keeps the chaos organized (most of the time)!
Tanja Zinser
Co-Founder | Project Organisation | game/level design lead
Tanja is Co-Founder of NightinGames. Her responsibility is the project organisation and creative direction. Within the development team, she is responsible for Game- and Level Design.
Christian Dickert
consulting
Christian is a dedicated supporter and knowledged playtester at NightinGames. His ongoing belief in our company, along with his valuable expertise and connections, make him an important member of our team.
Junes Albert
Producing
Junes is programmer at NightinGames. Currently working on multiple projects, he is constantly torn in questioning himself whether Unity or Unreal will ultimately take the special place in his heart.
Raphael Zinser
Game Designer
Raphael is originally a biologist but somehow strayed into the game industry. At NightinGames he is responsible for research questions and narration especially for Exomnis: The Eleventh Legion. The Sound of Lightning is his first small project as a junior game designer.
Julian Sauer
Game Designer
Julian is a Game Designer at NightinGames. While currently doing Level Design and Feature Design in the past, he is still exploring what suits him best.
Gregor Sönnichsen
Programmer | Tech Lead
Gregor is Programmer at NightinGames. Within the development team, he is Unreal, C++ and Build Wizard, and eternally yearns for storytelling.
Tim Trosch
Programmer
Tim is a programmer at NightinGames. He specializes in backend programming, ensuring efficient systems behind the scenes and making the magic happen by building the foundation that brings games to life.
Jonas Herrmann
3D Artist | Art Lead
Jonas is a 3D Artist at NightinGames. Within the development team, he is responsible for 3D Environment Assets
Vu Michailidou
3D Artist
Vu is a 3D Character Artist at NightinGames. He is responsible for creating hi-poly to game-ready models as well as rigging and animation.
Jasmin Kittlitz
Tech Art
Jasmin is the team’s technical artist. She is responsible for things like shaders and general in-engine art stuff.
Pouya Sadeghi
Tech Art
Pouya is a 3D Artist with a background in game prop creation, now exploring 3D Technical Art. With a computer science background, he combines technical skills with creativity. He loves Environment art, real-time VFX, texturing, procedural assets, and shaders, always pushing game art forward.
David Mikolai
Media Composer | Audio Designer
As a long fan of interactive music and soundtrack themes, he is passionate about composing for video games, audio books and films. His style goes far beyond guitar themes. He likes working with synthesizers and orchestral elements, which are very common in video games and films today.
At NightinGames we work side by side with game design and programming to optimally integrate the written music and sound into the game engines.