name
bild

Hey! My name is Antonia Schmidt, and NightinGames is my passion project. I completed my Bachelor of Arts in Media Science in 2021. I love working creatively, but at the same time, I always like to keep an overview of everything. I’m passionate about organizing – both in my professional life and in my personal one. I’m highly structured and love having a clear plan.

skills
artdesign

Beginner 3D modelling | Pixel Art | 2D Art | Design

I’ve been passionate about drawing for as long as I can remember. I started with paper and canvas, but nowadays I mainly work digitally using tools like Clip Studio Paint and Photoshop. I practice my skills daily and always strive to improve.

During my studies, I learned the basics of 3D art using Maya. For our own projects, I later switched to Blender. Since I transitioned into producing fairly early, my 3D skills are still at a basic level — but I’m eager to grow in this area.

I also worked as a media designer for several years. Our main focus was creating books for print and digital publishing. I worked professionally with Adobe InDesign and Adobe Acrobat, as well as Microsoft Word.

produvtionediting

Producing & Directing | Writing | Editing 

I genuinely enjoy organizing and keeping an overview, which is why I naturally gravitate toward the role of a producer or director in smaller game projects. I’ve had the chance to take on this responsibility several times, and it’s always been rewarding to see how a shared vision can come to life when the workflow is well-structured.

Storytelling has always been one of my passions. I love writing short stories and focusing on small details that make a world feel alive and immersive — something that’s especially valuable in narrative-driven games. I also enjoy polishing and refining stories developed by others. Over the years, I’ve collected dozens of game and film ideas, some of which I hope to develop further in the future.

I first got into editing by creating fun little YouTube videos, which helped me develop a sense for pacing and timing — useful skills when producing game trailers or devlogs. Since then, I’ve taken over editing tasks in many of our projects, using Adobe Premiere for video work and After Effects for small animations.

soundvoice

Sound Design | Audio reports | Podcasts | Voice Acting | Editing

I worked at a radio station for a few months, where I learned sound editing using Adobe Audition and gained experience in editorial work. I came up with short reports, did research, conducted interviews, and edited the final pieces.

I love lending my voice to characters in games or films. It all started when I recorded small audiobooks for fun. Now, I regularly do voice acting for YouTube projects and indie games like Fading.

I still enjoy reading stories aloud and also like participating in discussions on podcasts.

gameprojects
whisper

Windstorm: The Legend of Khiimori (WIP) is a collaboration project between NightinGames and Aesir Interactive. Since the very beginning, we have been involved across all departments.

I took on the role of Producer for this project. My main responsibilities included organizing the overall production workflow, managing tasks and tickets, as well as scheduling and leading team meetings. I was also responsible for communication with stakeholders throughout the development process.

Role: Producing (April 2023 – June 2025)

loxia

Loxia – Herbs & Potions (WIP) is a prototype we are currently working on. The prototyping phase was funded by FFF Bayern.

For this project, I primarily took the lead in Producing, overseeing the organizational aspects and ensuring smooth workflows throughout the team. I also designed our pitch deck and created the logo. Beyond that, I stayed mostly in the background, focusing on keeping the production processes running efficiently.

Role: Producing Lead, Design

tsol

The Sound of Lightning is a completed prototype whose concept phase was supported by FFF Bayern. The prototype itself was developed as an own effort project.

In this production, I took on the role of Lead Producer, overseeing the organizational structure and ensuring smooth coordination within the team. Additionally, I was responsible for designing the pitch deck, creating the project logo, and providing voice acting for the intro sequence, which I also edited myself.

Role: Producing Lead, Design, Voice Acting, Editing

13-2

Fading (2020) is a small First Person Walking Simulator taking place in a single room. You are supposed to explore the room an find hidden objects to discover the story. You can play it here on itch.io!

Roles: Producing, 2D Art, 3D Art, Voice Acting, Narration

cowgame

The Cow Game (2022) is an exploration game developed during the Franken Game Jam 2020. 
You play a caring mother cow, who is following her calf deep into the woods. You can call for your little one and it will answer you. Can you find your child and bring it back to safety? You can add it to your steam wishlist right now!

Roles: Producing, 3D Art, Animation, 2D Art

exsomnis

Exsomnis: The Eleventh Legion (WIP) will be a first person 3D mystery adventure about the ancient gods in the first century. The concept was financially supported by FFF Bayern and the budgetary funds of the Free State of Bavaria.

Role: Producing, 3D Art, Concept Art

demontrip

Demon Trip (2021) is a sidescroller mobil game you can download in the Google Play Store.
It was developed during the Mini-Beans-Jam 2020. 
The earths’s timer has run out. Now it’s your turn to deal the final fatal blow. Bring the hazard to earth and don’t let angry angels stop you. You can also play it here on itch.io!

Role: 2D Art

freespeech

Free Speech (2020) is a mobil moral machine
Is a quote still part of Free Speech or should it be censored? You decide, but stay objective! In the end, your results will be compared with the choices other players have made. You can play it here on itch.io.

Roles: 2D Art, Game Design

2d3d
movieprojects
14-3

In this documentation we followed the work of the voluntary wild bird keepers.
You can watch
 it here on youtube.

Role: Director, Editor, Camera, Interviewer, FX

14-6

Two student apartments compete against each other in a cooking competition.
You can watch part one
 here on youtube.

Role: Director, Editor, FX

14-5

A small podcast series about pets.
You can watch part one
 here on youtube.

Role: 2D Art, Director, Editor, Interviewer

14-4

This video shows some buildings I created in minecraft – more precisely for the bergwerkLABS multiplayer server.
You can watch it
 here on youtube.

Role: Builder (3D), Director, Editor

voiceacting
14-2

I did some voice acting for Herr Bergmann’s minecraft short movies.
Among others in these videos: Jäger der verlorenen Handys, Shrinkberg 
(if you click the link you will directly jump to my parts)

13-2

For our game project Fading I did the introduction and some voice lines ingame.

citywl

In City without Light I speak the role of Rain, one of our main characters. 

further