Hi, I’m Yasmin Burkhardtsmaier, a student with a love for technology and videogames. I’m currently studying computer game science (Master of Science) at the University of Bayreuth, Germany.

I work as a gameplay programer at NightinGames, but I also do 2D / 3D Art specializing in prop and  pixel art. As a fan of retro games, I love the aesthetics of early NES | SNES, PS1 | PS2 games or modern game titles that pick up on this feeling and visuals. 

I am always looking for new challenges and inspiring projects where I can gain new experience and share the passion. If you are interested in my work feel free to write me via mail or download my Resume.

GAME PROJECTS

Fading (2020)

Walking Simulator & Exploration – Antonia Schmidt, Tanja Wiemer, Yasmin Burkhardtsmaier

Role: Programming (c#), Prop Art, Sound Implementation, Sound Effects and Sound Design

GO TO GAME PAGE

Easy Peasy Lemon Squeezy (2020)
2D Endlessrunner – Yasmin Burkhardtsmaier
 
Role: Programming (c#), Art, Game Design, Implementation, Sound Design
 
 
Free Speech (2020)
Casual Mobile Game – Antonia Schmidt, Tanja Wiemer, Yasmin Burkhardtsmaier
 
Role: Programming (c#), Implementation, Sounddesign
 
The Cow Game (Work in progress)
Exploration / Adventure Game  – Antonia Schmidt, Tanja Wiemer, Natalie Kuhrt, Yasmin Burkhardtsmaier (NightinGames)
 
Role: Sound Design, Sound Implementation, Programming (c#), Game Design
 
Infernal Crusade (Work in progress)
2D Platformer – Lucas Pöthe, Niklas Reinhart, Simon Schuster, Pauline Hößel, Yasmin Burkhardtsmaier
 
Role: Character Art, Character Animation, Concept Art, Game Design, Scrum Master
 
‚Infernal Crusade‘ should combine the feeling of classics like ‚Castlevania‘ (1986, Konami) with modern technology and genre representatives like ‚Dead Cells‘ (2018, Motion Twin).  After the protagonist returns from a journey to his hometown, he notices that the residents have changed strangely and no longer seem to be themselves. He learns that the Pope has made a pact with the devil to gain unworldly power. In an attempt to prevent evil from corrupting the world, he goes on his last infernal crusade. Unfortunately, this game cannot be played or downloaded as it will appear exclusively on a self-built arcade machine.
Montagsmaler (2019)
Local Coop Browser Game – Tina Wolfrum, Lukas Pöthe, Yasmin Burkhardtsmaier
 
Role: Programming (HTML, PHP, CSS), Game Design
 
Dont get nuked (Production stopped)
2D Platformer  – Yasmin Burkhardtsmaier
 
Role: Art, Sound Design, Sound Implementation, Programming (c#), Game and Level Design
 
Heart of the Machine (2020)

Strategy & Ressource Management – Tanja Wiemer, Yasmin Burkhardtsmaier

Role: Programming (c#), Game- & Level  Design, Implementation, Sound Design

Mr. Komischi (2019)
Point ’n‘ Click – Andreas Burkhardtsmaier, Yasmin Burkhardtsmaier
 
Role: Programming (c#), Game Design, Implementation
 
The game will be completely reworked and redesigned in the near future so that it is playable again.
Nightmare Sandwich (2019)
Horror (Trash) Game – Melina Burkhardtsmaier, Tatjana Burkhardtsmaier, Yasmin Burkhardtsmaier
 
Role: Programming (c#), Implementation, Sounddesign, Game Design
 
The game will be completely reworked and redesigned in the near future so that it is playable again.
Shattered (2018)
Horror Walking Simulator – Tina Wolfrum, Christian Renner, Marie-Charleen Wrenger, Tanja Wiemer, Yasmin Burkhardtsmaier
 
Role: Programming (c#), Implementation, 3D Modelling, Scrum Master, Product Owner
 
‚Shattered‘ was my first university game project that I developed in a larger team. Eventually the entire game will be rebuild from start to finish.

OTHER PROJECTS

Vogelschutz als Hobby - Von der Arbeit der Wildvogelhilfe (2019)
Short Documentation – Antonia Schmidt, Lisa Pösch, Tanja Wiemer, Yasmin Burkhardtsmaier
 
Role: Sound, Camera assistant, Interview
 
Tavern Song (2018)
Song – Andreas Burkhardtsmaier , André Weiß, Yasmin Burkhardtsmaier
 
Role: Musician (Violin)
 
‚Tavern Song‘ is a short medieval, fantasy RPG inspired music composed by my brother Andreas. The project was realized as part of the ‚Medienprojekte‘ course. ‚Tavern Song‘ also found an appearance in the game NightShifter(Screenshot taken from the official NightShifter Twitter Page)
22.02.2029 (2019)
Interactive Audioproject – David Goller, Lucas Pöthe, Tanja Wiemer, Yasmin Burkhardtsmaier
 
Role: Concept, Story, Coding and Art / Sound Implementation, Sound
 
’02/22/2029′ is an interactive audio project in which you listen to the dystopian news on earth (and the moon) by interacting with the radio.
Together with Tanja I plan to rework the visuals and the interactivity of the project in the upcoming future.