Hi, I’m Yasmin Burkhardtsmaier, a student with a love for technology and videogames. I’m currently studying media science with a minor in computer science at the University of Bayreuth, Germany.
I work as a video game programer and 2D | 3D Artist specializing in prop art, pixel art and voxel art. As a fan of retro games, I love the aesthetics of early NES | SNES, PS1 | PS2 games or modern game titles that pick up on this feeling and visuals.
Once I’m finished with my Bachelor’s Degree i want to work as a fulltime videogame programmer and grow professionally. Personally I like to improve myself, my workflow and prefer working in a solid team.
I am always looking for new challenges and inspiring projects where I can gain new experience and share the passion. If you are interested in my work feel free to write me via mail or download my Resume.
C# | Python | HTML | PHP | Java Script
C# is my programming language of choice. I have been learning to code with C# in Unity for 3 years now. Due to my studies I am also skilles in simple web programming with HTML, PHP and Java Script. I also have basic knowledge of Python.
Art and Design
Lowpoly & midpoly modelling | Hardsurface & prop modelling | Voxel Art | Pixel Art | 2D Design (Website, Products)
Since I’m a fan of retro optics, I have specialized myself in Pixel Art and Voxel Art, but I am also very capabel of doing Lowpoly modelling, Hardsurface modelling, Prop modelling, Midpoly modelling and simple 2D Design.
High Concept | GDD | TDD | ADD | Balancing
Coming up with game ideas has always been something I really enjoy. Since university I have learned to write High Concepts, Art Design Documents, Game Design Documents and Technical Design Documents. I also took a balancing course and a game experience design course to strengthen my knowledge in game design.
Sound design | SFX recordings | Editing | Sound Implementation in Engine
Although I didn’t want to specialize in it, I still often take on the role of sound designer. My tasks include generating a suitable mood through sound within the game, editing sounds, creating SFX myself and implementing every Sound into Unity.
I have been playing the violin myself for over 9 years.
Asset Placement | Level structure | Implementation
Generating levels and game worlds has always been fun. What used to happen in the Neverwinter Online Foundry, I’m now doing together with our level designer in Unity or in my own projects.
Agile Project Management
SCRUM | Source Tree | Git Lab
For all of our game projects, we use SCRUM to organize ourselves and ensure the iterative process within game development.
For some university projects, I also took on the role of the SCRUM master. I am very familiar with Source Tree and Git Lab.
Easy Peasy Lemon Squeezy (2020)
Free Speech (2020)
The Cow Game (Work in progress)
Infernal Crusade (Work in progress)
Dont get nuked (Production stopped)
Heart of the Machine (2020)
Strategy & Ressource Management – Tanja Wiemer, Yasmin Burkhardtsmaier
Role: Programming (c#), Game- & Level Design, Implementation, Sound Design